Cooperative horror//in development

Dream.Together.Or not at all.

You enter the same dream, but each of you may see a different version. Keep talking. Silence is how it separates the group.

MODECo-op
GENREPsychological horror
STATUSIn development
SCROLL, IF YOU MUST
00Prologue

The first mistake is believing
that you dream alone.

Not every dream
wants to end.

THE NULL DREAM is a cooperative horror for 2–6 players. A corridor can be empty for you and already occupied for the person walking beside you.

PHASE 00 // ENTRY

The dream
notices you.

A train waits at the platform. It was never on the board, yet every one of you remembers waiting for it.

PHASE 01 // DEPARTURE

The train moves.
The station follows.

The same platform keeps passing the windows. Each time, someone else is standing on it.

PHASE 02 // MISSING

One of you
got off earlier.

You can still hear their voice inside the carriage. The others swear that seat has been empty since the beginning.

PHASE 03 // TERMINUS

The last stop
has no name.

As the train slows down, the group must choose together: stay inside or trust whatever is waiting beyond the glass.

DO NOT STOP BETWEEN PHASES

01Dream
An open door leading into an impossibly repeating flooded room
ND/01 — MEMORY UNVERIFIED
Do not trust familiar places

The dream remembers.
Just not you.

You know this corridor. So does the person next to you. The problem is that you remember different things at the end of it.

Rooms shift between visits and familiar places stop agreeing with themselves. Watch the space around you, but listen when someone insists it looks different to them.

REALITYNULL47°? / ———
STABLE MEMORYUNKNOWN VERSION
02Fault
Reality has a seam

Move the border.
Don't let it notice.

Drag the fracture and compare two versions of the same place. Differences are not decoration — one of them may be the only way forward.

03Co-op
Co-op dream protocol

One dream.
Up to six minds.

Two to six players enter one session, each carrying a slightly different dream. Stay close to compare what changed, or split up and give the dream more room to lie.

01 / 032–6

Two to six players

Playable as a tense pair or a full six-person group. There are no fixed roles: anyone can be holding the detail everyone else is missing.

02 / 03

Dreams affect each other

A clue found in one version can change another. You move forward by comparing rooms, sounds and memories — not by following a marker.

03 / 03

Look, listen, decide

The interface stays quiet. You pay attention to the space, talk to the group and decide whose version of the dream you trust.

REALITY TEST // 04

Close your eyes.
Count to three.

Open them after three seconds. The room may look almost the same. Almost is where the problem starts.

Stay on the other side

We'll let you know
when the dream returns.

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